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Learn Fusion Tutorials

Most of our labs are written, step-by-step instructions. Learning Autodesk Fusion is different: you need to see how someone drags, clicks, and spins the view, and no amount of prose replaces watching it happen. The videos below come from Kevin Kennedy's Learn Autodesk Fusion in 30 Days series, refined over several years and versions of Fusion. I think they're the best way to learn the tool, and I hope you will, too.


Overview

Each tutorial is its own lab. Work through them in the order listed, one per class period or so, and by the end you'll have used nearly every tool that shows up in real product design: sketching and constraints, extrude, revolve, sweep, loft, patterns, shell, thread, mirror, and the parametric timeline that ties them together. The project after this one gives you a patent and no recipe; these tutorials are where you earn the tools for it.

Before you start

Sign in to Autodesk Fusion. Confirm you can see your student folder in the Data Panel, because that's where every design below gets saved.

You've got it when…

  • Your model matches the one on screen at the end of the video.
  • The design is saved in your Fusion student folder under a name that says what it is.
  • A screenshot of the finished model is in a notebook entry for that tutorial.

Collaboration & AI

Work: On your own, at your own pace. Ask a neighbor or me when your screen doesn't match the video.

AI — AIAS Level 1, No AI: These tutorials teach the tools by having you use them, so set AI aside. What the levels mean.


Using the Tutorials

A video moves at its own speed; you don't have to.

  • Follow each tutorial step by step, doing each action as it's shown.
  • Press the spacebar to pause the video quickly.
  • Back up when you need to. Don't continue if your screen looks different from the video; the difference only grows.
  • Ask when you need help or don't understand what's being shown.

Keep both windows visible

Put the video on one side of the screen and Fusion on the other, or use a second monitor if your station has one. Alt-tabbing between a paused video and Fusion is where steps get lost.


The Tutorials

Complete these in order. The second column lists what each video adds to your toolbox; a tool named in an earlier row is assumed in the later ones.

Tutorial New tools and concepts
Toy Block (Day 1) The Fusion interface: Browser, origin planes, ViewCube, Data Panel, and the parametric timeline. Part, Assembly, and Hybrid design intents. Sketching with 2-Point Rectangle, Center Diameter Circle, and Line; construction lines; Sketch Dimension; blue (loose) versus black (locked) geometry. Extrude with Join and New Body, Rectangular Pattern, Shell, Fillet, and Offset Sketch. Shortcuts E, C, D, F, X. Saving to projects and folders.
Glass Bottle (Day 2) Insert ▸ Canvas and Calibrate to trace a reference photo at true scale. Fit Point Spline and its handles. Centerlines and Revolve: model half a profile, spin it around an axis. Vertical, perpendicular, and coincident constraints. Dragging features to reorder the timeline. Appearances for a glass look. Spacebar repeats the last command; Esc clears it.
Paperclip (Day 3) Sweep: a profile pushed along a path. Tangent Arc and the tangent constraint for smooth bends. Chain selection. The S shortcut box for typing any command by name. Renaming sketches in the Browser, and the red lock that marks a fully defined sketch.
Hex Nut (Day 6) Circumscribed Polygon. Chamfer (a cut corner, as opposed to a fillet's rounded one). Midplane construction and the solid Mirror tool with its compute types. Thread with the Modeled option so the threads are real geometry, plus why the default isn't. Horizontal and equal constraints; Intersect to project geometry into a sketch. Extent type All. V toggles visibility.
Screwdriver (Day 12) Hybrid design with New Component for a three-part assembly: handle, shank, tip. Activating a component in the Browser and sketching on its own origin planes. 3-Point Arc. Circular Pattern of a feature, symmetric Extrude, Revolve again, and Fillet with several selection sets. Feature patterns versus copying sketch geometry; fillets last.
Design Intent with Constraints (Day 13) Design intent: deciding how geometry should behave when a dimension changes, then constraining so it does. Why fully defined sketches matter for parametric editing. Equal, parallel, and perpendicular constraints; dimensions that use formulas (d1 / 2). Copy and Paste New for independent component copies. Keep sketches simple and do fillets, mirrors, and patterns in 3D.
All Sketch Constraints (Day 14) All thirteen sketch constraints on one receptacle cover: coincident, parallel, perpendicular, horizontal/vertical, equal, midpoint, symmetry, tangent, concentric, fix/unfix, collinear, curvature, and polygon. Reading constraint glyphs, the over-constrained error, holding Ctrl (or Cmd) to suppress automatic constraints, and L for Line. G1 (tangent) versus G2 (curvature) smoothness.
Lofted Bottle (Day 4) Loft: a body blended between two or more closed profiles on separate planes. Offset Plane to place those profiles. Guide rails that steer the loft, and the continuity a spline needs to join existing geometry. Sketch Fillet, Sketch Mirror with the symmetry constraint, Center Rectangle (R), and Intersect with the projection link. Tab to jump between dimension inputs. Thread and shell put to use on a complex shape.

Why the days are out of order

The numbers in parentheses are the video's day in Kevin's series. The order above is mine, from watching students work through these over several years; this progression has gone more smoothly than the original. Follow my order, not his.


Turn It In

Each tutorial is turned in the same way.

  • Your design saved in your Fusion student folder under a sensible name based on the tutorial (Glass Bottle, Hex Nut). I have to be able to find your file in your folder; a design named Untitled wasn't turned in.
  • A screenshot of your completed design in a notebook entry titled with the tutorial's name.
  • If you don't finish a tutorial in one class period, a screenshot of your progress in that entry at the end of the period, and pick it up the next day.

How It's Graded

Each tutorial is worth up to 4 points. One score covers everything you turn in for that tutorial.

Score What it looks like
4 — Excellent The model matches the video's finished design, the file is saved under a name that says what it is, and the notebook entry has a screenshot of the finished model plus a screenshot from any day the tutorial ran long.
3 — Above Average The model is complete with a small difference from the video (a missed fillet, an odd dimension) and the file and screenshot are where they belong.
2 — Average A model with a major feature missing, or a finished model with no screenshot in the notebook, or a file I have to hunt for.
1 — Below Average A sketch or a first extrude and little else, or a screenshot with no saved file behind it.
0 — Failing No file in your folder and nothing in the notebook.

Credit: All videos are from Learn Autodesk Fusion in 30 Days (2026 Edition) by Kevin Kennedy, Product Design Online.